Class VirtualState
public sealed class VirtualState : VirtualNode
- Inheritance
-
VirtualState
- Inherited Members
Properties
Behaviours
public ImmutableList<StateMachineBehaviour> Behaviours { get; set; }
Property Value
- ImmutableList<StateMachineBehaviour>
CycleOffset
public float CycleOffset { get; set; }
Property Value
CycleOffsetParameter
public string? CycleOffsetParameter { get; set; }
Property Value
IKOnFeet
public bool IKOnFeet { get; set; }
Property Value
Mirror
public bool Mirror { get; set; }
Property Value
MirrorParameter
public string? MirrorParameter { get; set; }
Property Value
Motion
public VirtualMotion? Motion { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Speed
public float Speed { get; set; }
Property Value
SpeedParameter
public string? SpeedParameter { get; set; }
Property Value
Tag
public string Tag { get; set; }
Property Value
TimeParameter
public string? TimeParameter { get; set; }
Property Value
Transitions
public ImmutableList<VirtualStateTransition> Transitions { get; set; }
Property Value
WriteDefaultValues
public bool WriteDefaultValues { get; set; }
Property Value
Methods
Create(string)
public static VirtualState Create(string name = "unnamed")
Parameters
name
string
Returns
ToString()
Returns a string that represents the current object.
public override string ToString()
Returns
- string
A string that represents the current object.
_EnumerateChildren()
protected override IEnumerable<VirtualNode> _EnumerateChildren()