Class PortableDynamicBone
public class PortableDynamicBone : MonoBehaviour, INDMFEditorOnly
- Inheritance
-
PortableDynamicBone
- Implements
-
Properties
public OverrideProperty<float> BaseRadius { get; }
Property Value
- OverrideProperty<float>
public OverrideProperty<List<PortableDynamicBoneCollider>> Colliders { get; }
Property Value
- OverrideProperty<List<PortableDynamicBoneCollider>>
public OverrideProperty<bool> IgnoreSelf { get; }
Property Value
- OverrideProperty<bool>
public OverrideProperty<List<Transform>> IgnoreTransforms { get; }
Property Value
- OverrideProperty<List<Transform>>
public OverrideProperty<bool> IsGrabbable { get; }
Property Value
- OverrideProperty<bool>
public Transform? Root { get; set; }
Property Value
- Transform?
public OverrideProperty<string> TemplateName { get; }
Property Value
- OverrideProperty<string>
Methods
public static string GuessTemplateName(Component pb, Transform root)
Parameters
pb
Component
root
Transform
Returns
- string