Table of Contents

Class PortableDynamicBone

public class PortableDynamicBone : MonoBehaviour, INDMFEditorOnly
Inheritance
PortableDynamicBone
Implements

Properties

BaseRadius

public OverrideProperty<float> BaseRadius { get; }

Property Value

OverrideProperty<float>

Colliders

public OverrideProperty<List<PortableDynamicBoneCollider>> Colliders { get; }

Property Value

OverrideProperty<List<PortableDynamicBoneCollider>>

IgnoreSelf

public OverrideProperty<bool> IgnoreSelf { get; }

Property Value

OverrideProperty<bool>

IgnoreTransforms

public OverrideProperty<List<Transform>> IgnoreTransforms { get; }

Property Value

OverrideProperty<List<Transform>>

IsGrabbable

public OverrideProperty<bool> IsGrabbable { get; }

Property Value

OverrideProperty<bool>

Root

public Transform? Root { get; set; }

Property Value

Transform?

TemplateName

public OverrideProperty<string> TemplateName { get; }

Property Value

OverrideProperty<string>

Methods

GuessTemplateName(Component, Transform)

public static string GuessTemplateName(Component pb, Transform root)

Parameters

pb Component
root Transform

Returns

string