Class SerializationScope
This helper invokes Unity's StartAssetEditing API, and will StopAssetEditing on disposal.
It also provides an API to serialize an asset to an asset container; NDMF internally maintains multiple asset container files to balance between the overhead of creating a new asset container and the overhead of adding new assets to existing containers.
public sealed class SerializationScope : IDisposable
- Inheritance
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SerializationScope
- Implements
- Inherited Members
Methods
Dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public void Dispose()
SaveAsset(Object)
public void SaveAsset(UnityEngine.Object asset)
Parameters
asset
Object